INTERACTIVE GLASS WALL
INSTALLATION
A.A. 2012/2013
The Interactive Glass Wall is a project embodying a program responding at a specific issue: how to attract customers’ attention for commercial purposes to the products displayed. During the development of the design the full knowledge of the glass as a material,
from the potentialities to the limits has been taken in great consideration. The research focused on those characteristics which could be considered not only innovative but also curious. Thanks to the expertise of AGC, two products of their catalogue had been selected: Planibel glass and Stopsol glass.
In the proposed design the sinuous basis curves are meant to create different perception depending on which is the position of the user, in a progression that does help the approach starting from a convex curve - airy and opened - to a concave one. This dish curve is designed to be perceived as an envelope, creating a sort of intimacy between the interactors: the user and the interactive surface.
The overall shape of the Interactive Glass Wall is based on the concept of attracting the attention on two points: the shelves. They are designed emerging from the context, with the aim to highlight the content. In order to emphasize this idea three consecutive action had been employed: definition of the curved surface by discretization with the use of flat triangle surfaces, extrusion of the apexes of the pyramids and shifting
of the apexes.
The real protagonist of the project is the interaction. Interaction is meant to be a process in which the object is reacting to predefined inputs. Thanks to the painted surfaces on the borders of the shelves (which works as a capacitive sensor) the Wall is capable to light up itself. The idea is that playing with intensity and position of the lights is possible to attract the attention on the objects pointed out.
The technological system is based on the components: Bare Conductive Paint, LED Strips integrated with Dimmer, Wire Connection Jumpers and the CPU Arduino. The selected paint is working as a capacitive sensor that is responsible of a creation of an electric field which is conducted by the Ink itself. The strongest capability of this element is the flexibility that allow to create time by time a different pattern on the surface, that can be easily change depending the product displayed. The system is detecting the intensity of the distortion of the electric field due to the proximity of a hand. The amount of electricity absorbed by the hand is proportional to the distance to it.
Students: Amr Ezzeldin, Ana Goidea, Davide Gamberetti, Ka Sui Leung
Design responsible: Roberto Naboni
In collaboration with: AGC Glass Producer, Vetrarte Glass Transformer, Buro Happold Engineering Company
The Interactive Glass Wall is a project embodying a program responding at a specific issue: how to attract customers’ attention for commercial purposes to the products displayed. During the development of the design the full knowledge of the glass as a material,
from the potentialities to the limits has been taken in great consideration. The research focused on those characteristics which could be considered not only innovative but also curious. Thanks to the expertise of AGC, two products of their catalogue had been selected: Planibel glass and Stopsol glass.
In the proposed design the sinuous basis curves are meant to create different perception depending on which is the position of the user, in a progression that does help the approach starting from a convex curve - airy and opened - to a concave one. This dish curve is designed to be perceived as an envelope, creating a sort of intimacy between the interactors: the user and the interactive surface.
The overall shape of the Interactive Glass Wall is based on the concept of attracting the attention on two points: the shelves. They are designed emerging from the context, with the aim to highlight the content. In order to emphasize this idea three consecutive action had been employed: definition of the curved surface by discretization with the use of flat triangle surfaces, extrusion of the apexes of the pyramids and shifting
of the apexes.
The real protagonist of the project is the interaction. Interaction is meant to be a process in which the object is reacting to predefined inputs. Thanks to the painted surfaces on the borders of the shelves (which works as a capacitive sensor) the Wall is capable to light up itself. The idea is that playing with intensity and position of the lights is possible to attract the attention on the objects pointed out.
The technological system is based on the components: Bare Conductive Paint, LED Strips integrated with Dimmer, Wire Connection Jumpers and the CPU Arduino. The selected paint is working as a capacitive sensor that is responsible of a creation of an electric field which is conducted by the Ink itself. The strongest capability of this element is the flexibility that allow to create time by time a different pattern on the surface, that can be easily change depending the product displayed. The system is detecting the intensity of the distortion of the electric field due to the proximity of a hand. The amount of electricity absorbed by the hand is proportional to the distance to it.
Students: Amr Ezzeldin, Ana Goidea, Davide Gamberetti, Ka Sui Leung
Design responsible: Roberto Naboni
In collaboration with: AGC Glass Producer, Vetrarte Glass Transformer, Buro Happold Engineering Company